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authorHans Goudey <h.goudey@me.com>2022-08-25 21:46:35 +0300
committerHans Goudey <h.goudey@me.com>2022-08-25 21:46:35 +0300
commitc8f9b02acd5c6c92b34884f551070464e5c36fc5 (patch)
treee8acfc0685f4e842af7408948c1053e65f355a8f /source/blender/blenkernel/BKE_mesh_legacy_convert.h
parent5116bfd51f173a26dd5f169518f986327d2d2f27 (diff)
Progress
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_legacy_convert.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_legacy_convert.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index bbc61d5af5e..c9c428e0dec 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -28,6 +28,16 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(struct Mesh *mesh);
void BKE_mesh_legacy_convert_flags_to_hide_layers(struct Mesh *mesh);
/**
+ * Convert the selected element attributes to the old flag format for writing.
+ */
+void BKE_mesh_legacy_convert_selection_layers_to_flags(struct Mesh *mesh);
+/**
+ * Convert the old selection flags (#SELECT/#ME_FACE_SEL) to the selected element attribute for
+ * reading. Only add the attributes when there are any elements in each domain selected.
+ */
+void BKE_mesh_legacy_convert_flags_to_selection_layers(struct Mesh *mesh);
+
+/**
* Recreate #MFace Tessellation.
*
* \note This doesn't use multi-threading like #BKE_mesh_recalc_looptri since