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authorJoseph Eagar <joeedh@gmail.com>2022-11-12 01:18:46 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-11-12 01:18:46 +0300
commitc29795452cc71cb9f5a571a4aff0f593a2d7acaf (patch)
tree53a46bb77f3102c545f7e55d3344e310b3bf6116 /source/blender/blenkernel/BKE_mesh_mapping.h
parent9980fd0b8e1f3a07060316f28469f55a3f2fc0cd (diff)
parent03ccf37162d365f3fdc8d8cd0cd6e9ff314fec6e (diff)
Merge branch 'master' into temp-sculpt-roll-mappingtemp-sculpt-roll-mapping
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_mapping.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 9d9c2f57f89..705158bec0b 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -63,6 +63,10 @@ typedef struct UvElement {
* If islands are calculated, it also stores UvElements
* belonging to the same uv island in sequence and
* the number of uvs per island.
+ *
+ * \note in C++, #head_table and #unique_index_table would
+ * be `mutable`, as they are created on demand, and never
+ * changed after creation.
*/
typedef struct UvElementMap {
/** UvElement Storage. */
@@ -78,6 +82,9 @@ typedef struct UvElementMap {
/** If Non-NULL, pointer to local head of each unique UV. */
struct UvElement **head_table;
+ /** If Non-NULL, pointer to index of each unique UV. */
+ int *unique_index_table;
+
/** Number of islands, or zero if not calculated. */
int total_islands;
/** Array of starting index in #storage where each island begins. */