Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPablo Dobarro <pablodp606@gmail.com>2019-09-26 17:28:56 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-26 17:30:25 +0300
commit454c1a5de4cf5e8c3b867571ad2107bd6d9c75e6 (patch)
treefe6b3e86a1f139ebac0e8a3b7dc596c0642e510a /source/blender/blenkernel/BKE_mesh_remesh_voxel.h
parentda84bd3c117590c6bd981e5c24a0591347d9d689 (diff)
Voxel Remesh: Fix poles and preserve volume
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_remesh_voxel.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_remesh_voxel.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h
index a1bcd515c17..16c22baf9b0 100644
--- a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h
+++ b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h
@@ -39,6 +39,8 @@ struct Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLeve
double adaptivity,
bool relax_disoriented_triangles);
#endif
+
+struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh);
struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh, float voxel_size);
struct Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(struct Mesh *mesh,
int target_faces,