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author | Hans Goudey <h.goudey@me.com> | 2021-08-02 19:26:28 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-08-02 19:26:28 +0300 |
commit | 67d56eb71ef1b8da62d296290a87e7129f4c5ac6 (patch) | |
tree | be0f6829f0695a155b26ad6849e00af6125a8bd6 /source/blender/blenkernel/BKE_mesh_remesh_voxel.h | |
parent | 77187718e4fb51ad8b1e486d0c09fcb0998afcd6 (diff) |
Cleanup: Remove unused/unecessary OpenVDB C API
This commit uses OpenVDB more directly for the voxel remesher, without
the extra indirection of copying to a Blender API. This makes the code
simpler, shorter, and easier to understand (though I didn't observe any
performance improvement).
This also removes the rest of the unused and undocumented OpenVDB C API,
which was written when Blender's code didn't really use C++, and doesn't
serve a purpose anymore. Those features will be implemented as nodes in
the future anyway (see D12100).
Differential Revision: https://developer.blender.org/D12097
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_remesh_voxel.h')
-rw-r--r-- | source/blender/blenkernel/BKE_mesh_remesh_voxel.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h index 5887db59ff2..80ced9b5f57 100644 --- a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h +++ b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h @@ -23,10 +23,6 @@ * \ingroup bke */ -#ifdef WITH_OPENVDB -# include "openvdb_capi.h" -#endif - #ifdef __cplusplus extern "C" { #endif |