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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:13:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:29:50 +0300
commitab0bc65c24bdf68c356adb2566f3669153c931ea (patch)
tree23909478874a13d84e504a905809eb211e62a9e2 /source/blender/blenkernel/BKE_mesh_runtime.h
parentcee53160d2bd9067a3d43cc862ce61e36ff70454 (diff)
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_runtime.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_runtime.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_runtime.h b/source/blender/blenkernel/BKE_mesh_runtime.h
index 4ee8995dd99..d3eb573bc2d 100644
--- a/source/blender/blenkernel/BKE_mesh_runtime.h
+++ b/source/blender/blenkernel/BKE_mesh_runtime.h
@@ -25,10 +25,11 @@
* This file contains access functions for the Mesh.runtime struct.
*/
-#include "BKE_customdata.h" /* for CustomDataMask */
+//#include "BKE_customdata.h" /* for CustomDataMask */
struct ColorBand;
struct CustomData;
+struct CustomData_MeshMasks;
struct Depsgraph;
struct KeyBlock;
struct MLoop;
@@ -66,50 +67,50 @@ void BKE_mesh_runtime_verttri_from_looptri(
#ifdef USE_DERIVEDMESH
struct DerivedMesh *mesh_get_derived_final(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask);
#endif
struct Mesh *mesh_get_eval_final(
- struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, CustomDataMask dataMask);
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask);
#ifdef USE_DERIVEDMESH
struct DerivedMesh *mesh_get_derived_deform(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask);
#endif
struct Mesh *mesh_get_eval_deform(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_final_render(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask);
#ifdef USE_DERIVEDMESH
struct DerivedMesh *mesh_create_derived_index_render(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask, int index);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask, int index);
#endif
struct Mesh *mesh_create_eval_final_index_render(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask, int index);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask, int index);
#ifdef USE_DERIVEDMESH
struct DerivedMesh *mesh_create_derived_view(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask);
#endif
struct Mesh *mesh_create_eval_final_view(
struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, CustomDataMask dataMask);
+ struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_no_deform(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
- CustomDataMask dataMask);
+ const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_no_deform_render(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
- CustomDataMask dataMask);
+ const struct CustomData_MeshMasks *dataMask);
void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb);