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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/BKE_mesh_runtime.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_runtime.h')
-rw-r--r--source/blender/blenkernel/BKE_mesh_runtime.h76
1 files changed, 43 insertions, 33 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_runtime.h b/source/blender/blenkernel/BKE_mesh_runtime.h
index 3be97ad7afe..93d952bcae5 100644
--- a/source/blender/blenkernel/BKE_mesh_runtime.h
+++ b/source/blender/blenkernel/BKE_mesh_runtime.h
@@ -49,49 +49,59 @@ bool BKE_mesh_runtime_clear_edit_data(struct Mesh *mesh);
void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh);
void BKE_mesh_runtime_clear_cache(struct Mesh *mesh);
-void BKE_mesh_runtime_verttri_from_looptri(
- struct MVertTri *r_verttri,
- const struct MLoop *mloop, const struct MLoopTri *looptri, int looptri_num);
+void BKE_mesh_runtime_verttri_from_looptri(struct MVertTri *r_verttri,
+ const struct MLoop *mloop,
+ const struct MLoopTri *looptri,
+ int looptri_num);
/* NOTE: the functions below are defined in DerivedMesh.c, and are intended to be moved
* to a more suitable location when that file is removed.
* They should also be renamed to use conventions from BKE, not old DerivedMesh.c.
* For now keep the names similar to avoid confusion. */
-struct Mesh *mesh_get_eval_final(
- struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask);
-
-struct Mesh *mesh_get_eval_deform(
- struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, const struct CustomData_MeshMasks *dataMask);
-
-struct Mesh *mesh_create_eval_final_render(
- struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, const struct CustomData_MeshMasks *dataMask);
-
-struct Mesh *mesh_create_eval_final_index_render(
- struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, const struct CustomData_MeshMasks *dataMask, int index);
-
-struct Mesh *mesh_create_eval_final_view(
- struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, const struct CustomData_MeshMasks *dataMask);
-
-struct Mesh *mesh_create_eval_no_deform(
- struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, const struct CustomData_MeshMasks *dataMask);
-struct Mesh *mesh_create_eval_no_deform_render(
- struct Depsgraph *depsgraph, struct Scene *scene,
- struct Object *ob, const struct CustomData_MeshMasks *dataMask);
-
-
-void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb);
-
+struct Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask);
+
+struct Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask);
+
+struct Mesh *mesh_create_eval_final_render(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask);
+
+struct Mesh *mesh_create_eval_final_index_render(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask,
+ int index);
+
+struct Mesh *mesh_create_eval_final_view(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask);
+
+struct Mesh *mesh_create_eval_no_deform(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask);
+struct Mesh *mesh_create_eval_no_deform_render(struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ const struct CustomData_MeshMasks *dataMask);
+
+void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed,
+ struct Mesh *me,
+ struct KeyBlock *kb);
#ifndef NDEBUG
char *BKE_mesh_runtime_debug_info(struct Mesh *me_eval);
void BKE_mesh_runtime_debug_print(struct Mesh *me_eval);
void BKE_mesh_runtime_debug_print_cdlayers(struct CustomData *data);
bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval);
-#endif /* NDEBUG */
+#endif /* NDEBUG */
#endif /* __BKE_MESH_RUNTIME_H__ */