Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
committerJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
commitb876ce2a4a4638142439a7cf265a0780491ae4cc (patch)
tree871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/blenkernel/BKE_mesh_sample.hh
parentf391e8f316bd29b700cef874a59cf3b64203d70c (diff)
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/blenkernel/BKE_mesh_sample.hh')
-rw-r--r--source/blender/blenkernel/BKE_mesh_sample.hh10
1 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_mesh_sample.hh b/source/blender/blenkernel/BKE_mesh_sample.hh
index cbbd0249f4f..356709d8942 100644
--- a/source/blender/blenkernel/BKE_mesh_sample.hh
+++ b/source/blender/blenkernel/BKE_mesh_sample.hh
@@ -13,6 +13,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
struct Mesh;
struct BVHTreeFromMesh;
@@ -21,11 +22,6 @@ namespace blender {
class RandomNumberGenerator;
}
-namespace blender::bke {
-struct ReadAttributeLookup;
-class OutputAttribute;
-} // namespace blender::bke
-
namespace blender::bke::mesh_surface_sample {
void sample_point_attribute(const Mesh &mesh,
@@ -81,8 +77,8 @@ class MeshAttributeInterpolator {
eAttributeMapMode mode,
const GMutableSpan dst);
- void sample_attribute(const ReadAttributeLookup &src_attribute,
- OutputAttribute &dst_attribute,
+ void sample_attribute(const GAttributeReader &src_attribute,
+ GSpanAttributeWriter &dst_attribute,
eAttributeMapMode mode);
protected: