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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2010-09-09 04:14:51 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2010-09-09 04:14:51 +0400 |
commit | 4eaa10aa02994c4609e1c12e38d0eda6355f9077 (patch) | |
tree | d2a8fcc7adc471dee1c5b2f29e2431c8afbfa469 /source/blender/blenkernel/BKE_modifier.h | |
parent | 2d4e8ba22fc4fd304c35af629480e80d4cb8bac2 (diff) |
== Multires ==
Fixed bug #23657, "Modifiers dosen't work when you select diffrent mesh for object"
Multires modifier now adds empty mdisps if they're missing, rather than displaying a warning
Switching an object's mesh will now check for a multires modifier; if found the modifier's total number of levels are reset to match the mesh's mdisps
Switching the mesh also forces a multires update so that sculpted changes aren't lost
Diffstat (limited to 'source/blender/blenkernel/BKE_modifier.h')
-rw-r--r-- | source/blender/blenkernel/BKE_modifier.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h index d6ab99d6534..95a9394427f 100644 --- a/source/blender/blenkernel/BKE_modifier.h +++ b/source/blender/blenkernel/BKE_modifier.h @@ -321,6 +321,9 @@ struct LinkNode *modifiers_calcDataMasks(struct Scene *scene, int required_mode); struct ModifierData *modifiers_getVirtualModifierList(struct Object *ob); +/* ensure modifier correctness when changing ob->data */ +void test_object_modifiers(struct Object *ob); + /* here for do_versions */ void modifier_mdef_compact_influences(struct ModifierData *md); |