diff options
author | Jeroen Bakker <jbakker> | 2020-03-26 16:36:39 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-03-26 17:34:53 +0300 |
commit | 7ed3ebbc6e1f95203c050e683a140b7ac1e7b705 (patch) | |
tree | c784d8cc1e1e0954c6193e930228ba32fea29615 /source/blender/blenkernel/BKE_modifier.h | |
parent | 2e8fb95e7c69274944ecb44b2b51f8b4307f88ae (diff) |
Fix T67888: Incorrect Wireframe After Applying SubSurf/MultiRes
Show control edges stores the control edges in the mesh which is
picked up by the draw manager. When applyng a subsurf (or multires) we
don't want that data present in the base mesh. Any rebuilding of the mesh
would overwrite the data anyway.
This patch introduces a new flag for applying modifiers
that can be checked to ignore storing display specific data in
the base mesh.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7163
Diffstat (limited to 'source/blender/blenkernel/BKE_modifier.h')
-rw-r--r-- | source/blender/blenkernel/BKE_modifier.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h index a25b73625fa..c37e56149eb 100644 --- a/source/blender/blenkernel/BKE_modifier.h +++ b/source/blender/blenkernel/BKE_modifier.h @@ -125,6 +125,11 @@ typedef enum ModifierApplyFlag { /** Ignore scene simplification flag and use subdivisions * level set in multires modifier. */ MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3, + /** The effect of this modifier will be applied to the base mesh + * The modifier itself will be removed from the modifier stack. + * This flag can be checked to ignore rendering display data to the mesh. + * See `OBJECT_OT_modifier_apply` operator. */ + MOD_APPLY_TO_BASE_MESH = 1 << 4, } ModifierApplyFlag; typedef struct ModifierUpdateDepsgraphContext { |