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authorCampbell Barton <ideasman42@gmail.com>2006-05-04 04:59:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-05-04 04:59:02 +0400
commitcb67cba19a85b6a43faba2cd700973bb3f061b37 (patch)
treeb8b2c8e6906e3576a6049f02f87e1d15382aa869 /source/blender/blenkernel/BKE_modifier.h
parente5ccb8773dd16b528eef300fdbc012fafb4e47ea (diff)
Multiple armatures<>mesh objects now work with name flipping.
previously would only work if the armature was the first in the meshes modifier list, in that case the armature would be name flipped but the mesh would not)
Diffstat (limited to 'source/blender/blenkernel/BKE_modifier.h')
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index b90758a52fb..ecbfeed157a 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -202,6 +202,7 @@ int modifiers_getCageIndex (struct Object *ob, int *lastPossibleCageIndex_r)
int modifiers_isSoftbodyEnabled (struct Object *ob);
struct Object* modifiers_isDeformedByArmature(struct Object *ob);
+int modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
int modifiers_isDeformed (struct Object *ob);
ModifierData* modifiers_getVirtualModifierList (struct Object *ob);