diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-04-16 15:03:42 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-04-16 15:03:42 +0400 |
commit | 34814e47558febd42f56b2ec38c4cb8954eb5dad (patch) | |
tree | 442bdf47dffecda7cfc145a8b734ca564103d349 /source/blender/blenkernel/BKE_multires.h | |
parent | 5c646e7e3a48c7fea0bfea407d3d27df0b1aa02b (diff) |
Port multires_topology_changed to new bmesh api
This call is still needed when loading editmesh because some operations
are not creating CD layer for new loops (like crating new face) and
to prevent loosing all sculpted data when running disps correct
displacement maps should be allocated on loading edit mesh.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r-- | source/blender/blenkernel/BKE_multires.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h index 69482706da6..bc34b0131bf 100644 --- a/source/blender/blenkernel/BKE_multires.h +++ b/source/blender/blenkernel/BKE_multires.h @@ -99,7 +99,7 @@ void multiresModifier_prepare_join(struct Scene *scene, struct Object *ob, struc int multires_mdisp_corners(struct MDisps *s); /* update multires data after topology changing */ -void multires_topology_changed(struct Scene *scene, struct Object *ob); +void multires_topology_changed(struct Mesh *me); /**** interpolation stuff ****/ void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v); |