diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-21 21:24:21 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-21 21:24:21 +0400 |
commit | 9064978d0bcd3684d48d3b64d41e650467d27e01 (patch) | |
tree | b881f8c7c8cd19b88ad10a849ae2426c2361548e /source/blender/blenkernel/BKE_multires.h | |
parent | 4041c5775650f04d813ad867299daa4fa75e43ef (diff) |
Remove unused code left from old multires interpolation stuff
- Removed validate() callback for MDisps layer. It wouldn't actually work
correct from CustomData layer and all needed data might be validated from
BMesh interpolation level. Also this callback was never actually used in
BMesh, so can't see why we'll want to have it in structures.
- Removed layrInterp_mdisps callback. Interpolation now happens from
another level (bmesh_interp) and this callback isn't needed anymore.
- Removed all function from multires.c which were used by old interpolation
stuff and seems to be useless for other usages.
- multires_topology_changed is still marked as a TODO, Probably it's not
needed anymore, buy better to keep for now until it'll be 100% clear this
function isn't needed and all needed re-allocations happens in bmesh_interp.
Otherwise, it'll be needed to be ported to new system.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r-- | source/blender/blenkernel/BKE_multires.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h index bbf87c186e3..b1fa375388a 100644 --- a/source/blender/blenkernel/BKE_multires.h +++ b/source/blender/blenkernel/BKE_multires.h @@ -88,19 +88,13 @@ void multiresModifier_scale_disp(struct Scene *scene, struct Object *ob); void multiresModifier_prepare_join(struct Scene *scene, struct Object *ob, struct Object *to_ob); int multires_mdisp_corners(struct MDisps *s); -void multires_mdisp_smooth_bounds(struct MDisps *disps); /* update multires data after topology changing */ void multires_topology_changed(struct Scene *scene, struct Object *ob); /**** interpolation stuff ****/ void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v); -void mdisp_rot_crn_to_face(const int S, const int corners, const int face_side, const float x, const float y, float *u, float *v); int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y); -int mdisp_rot_face_to_quad_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y); -void mdisp_apply_weight(const int S, const int corners, int x, int y, const int face_side, float crn_weight[4][2], float *u_r, float *v_r); -void mdisp_flip_disp(const int S, const int corners, const float axis_x[2], const float axis_y[2], float disp[3]); -void mdisp_join_tris(struct MDisps *dst, struct MDisps *tri1, struct MDisps *tri2); #endif // __BKE_MULTIRES_H__ |