diff options
author | Joseph Eagar <joeedh@gmail.com> | 2011-03-29 09:48:18 +0400 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2011-03-29 09:48:18 +0400 |
commit | 7d43a48993c056419f144b0395781af731b06e6f (patch) | |
tree | d4aabca1f70ca8ad5199e2b723581b5ed2dd4e19 /source/blender/blenkernel/BKE_multires.h | |
parent | 3875461a3349722fcb7c31e444a9c76c02ae314d (diff) |
=bmesh=
Multires interpolation is considerably better
now, though it still has a problem with occasionally
producing little random tangent spikes. Still, it's
far better then it was.
Also fixed a bug in dissolve faces.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r-- | source/blender/blenkernel/BKE_multires.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h index ea34ff4aa07..25b56a371e7 100644 --- a/source/blender/blenkernel/BKE_multires.h +++ b/source/blender/blenkernel/BKE_multires.h @@ -73,6 +73,14 @@ int multiresModifier_reshapeFromDeformMod(struct Scene *scene, struct MultiresMo void multires_stitch_grids(struct Object *); +/*switch mdisp data in dm between tangent and object space*/ +enum { + MULTIRES_SPACE_TANGENT, + MULTIRES_SPACE_OBJECT, + MULTIRES_SPACE_ABSOLUTE, +}; +void multires_set_space(struct DerivedMesh *dm, struct Object *ob, int from, int to); + /* Related to the old multires */ void multires_free(struct Multires *mr); void multires_load_old(struct Object *ob, struct Mesh *me); |