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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-25 17:07:12 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-25 17:07:12 +0300
commitfffce6c5545c3072d2dd266dfe5c133b760baebe (patch)
tree025256e7bc4caa09ae6df3f31b40d75e2c0b7e94 /source/blender/blenkernel/BKE_multires.h
parent134935a8db7fe6137bb8a508771757beeb68b2b3 (diff)
Sculpt: Multires
* Displacement coordinates are now stored differently, as a grid per face corner. This means there is duplication of coordinates, especially at low subdivision levels, but the simpler implementation justifies it I think. * ToDo: conversion of existing multires files (2.4x or 2.5x), loading them may even crash now. * Editmode preservation/interpolation code also has not been updated yet. * Multires now works on the CCGDerivedMesh grids instead of CDDerivedMesh, which should be more memory efficient. * There are still bad memory peaks (if you're using 32bit) when subdividing or propagating displacements. Though at least there should be no huge memory blocks allocated, which windows is now to have trouble with. * Still found some weird spike artifacts at lower multires levels, some also happening before this commit. Perhaps computation of tangents needs to be tweaked more. * Multires modifier now has viewport, sculpt and render levels. Also the levels have been made consistent with subsurf, previously the same level of subdivision was one less for multires. * Both multires and subsurf modifier now can have their subdivision level set to 0 for no subdivision.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r--source/blender/blenkernel/BKE_multires.h20
1 files changed, 1 insertions, 19 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index a331479cad1..53ead3a5eda 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -39,23 +39,6 @@ typedef struct MultiresSubsurf {
int local_mmd;
} MultiresSubsurf;
-/* MultiresDM */
-struct Object *MultiresDM_get_object(struct DerivedMesh *dm);
-struct Mesh *MultiresDM_get_mesh(struct DerivedMesh *dm);
-struct DerivedMesh *MultiresDM_new(struct MultiresSubsurf *, struct DerivedMesh*, int, int, int);
-void *MultiresDM_get_vertnorm(struct DerivedMesh *);
-void *MultiresDM_get_orco(struct DerivedMesh *);
-struct MVert *MultiresDM_get_subco(struct DerivedMesh *);
-struct ListBase *MultiresDM_get_vert_face_map(struct DerivedMesh *);
-struct ListBase *MultiresDM_get_vert_edge_map(struct DerivedMesh *);
-int *MultiresDM_get_face_offsets(struct DerivedMesh *);
-int MultiresDM_get_totlvl(struct DerivedMesh *);
-int MultiresDM_get_lvl(struct DerivedMesh *);
-void MultiresDM_set_update(struct DerivedMesh *, void (*)(struct DerivedMesh*));
-
-/* The displacements will only be updated when
- the MultiresDM has been marked as modified */
-void MultiresDM_mark_as_modified(struct DerivedMesh *);
void multires_mark_as_modified(struct Object *ob);
void multires_force_update(struct Object *ob);
@@ -64,10 +47,9 @@ struct DerivedMesh *multires_dm_create_from_derived(struct MultiresModifierData*
struct Object *, int, int);
struct MultiresModifierData *find_multires_modifier(struct Object *ob);
-int multiresModifier_switch_level(struct Object *, const int);
void multiresModifier_join(struct Object *);
void multiresModifier_del_levels(struct MultiresModifierData *, struct Object *, int direction);
-void multiresModifier_subdivide(struct MultiresModifierData *mmd, struct Object *ob, int distance,
+void multiresModifier_subdivide(struct MultiresModifierData *mmd, struct Object *ob,
int updateblock, int simple);
int multiresModifier_reshape(struct MultiresModifierData *mmd, struct Object *dst, struct Object *src);