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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-21 12:18:37 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-21 12:24:33 +0300 |
commit | 619c55027f718c1018051da41bcd89943445e663 (patch) | |
tree | d61a2b9e7a2fade50248f06c1218e0915c9e9eae /source/blender/blenkernel/BKE_multires.h | |
parent | 495c7463fc39b8bec1f678af28e94a207e0d1217 (diff) |
Multires: Fix reshaping from object at lower level
This brings basic implementation of displacement propagation
to a higher levels. Currently does linear interpolation between
grid points at which reshape happened. It makes results a bit
choppy, proper solution would be to use some interpolation
weights from the limit patch.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
0 files changed, 0 insertions, 0 deletions