diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 18:24:44 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-17 20:20:08 +0300 |
commit | 3009429c9045f70a199d6568a79b2dcbad78d095 (patch) | |
tree | 54adf1982b36ee7d7fdb4c6b3f786d76972c5bbc /source/blender/blenkernel/BKE_multires.h | |
parent | 884a3852873f392c1678a1142005da69d0e4cb32 (diff) |
Fix T69809, T69810: sculpt gone or crashing after render
Make a distinction between flush sculpt changes for rendering, and forcing
sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH
for renders.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r-- | source/blender/blenkernel/BKE_multires.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h index c5955a9af8d..7513717df41 100644 --- a/source/blender/blenkernel/BKE_multires.h +++ b/source/blender/blenkernel/BKE_multires.h @@ -53,8 +53,8 @@ void multires_mark_as_modified(struct Depsgraph *depsgraph, struct Object *object, enum MultiresModifiedFlags flags); -void multires_force_update(struct Object *ob); -void multires_force_render_update(struct Object *ob); +void multires_flush_sculpt_updates(struct Object *ob); +void multires_force_sculpt_rebuild(struct Object *ob); void multires_force_external_reload(struct Object *ob); /* internal, only called in subsurf_ccg.c */ |