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authorAntony Riakiotakis <kalast@gmail.com>2015-07-30 15:43:58 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-30 15:43:58 +0300
commit2ec00ea0c1be1ace7cd0c7b68e43cc8e87dd07c7 (patch)
treebcea6f830039d7ef67dcd1a9a95b767d2af19958 /source/blender/blenkernel/BKE_multires.h
parent9d335d29c775939b22dffedc303ecce9fec4e52f (diff)
Move tangents and baking to looptris:
Notes: * Code in rendering and in game engine will still convert tangents to a tessface representation. Added code that takes care of tangent layer only, might be removed when BGE and rendering goes full mlooptri mode. * Baking should work discovered some dead code while I was working on the patch, also tangents are broken when baking from multires (also in master), but those are separate issues that can be fixed later. This should fix T45491 as well
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r--source/blender/blenkernel/BKE_multires.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index a8242a529f3..178751d1640 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -42,6 +42,11 @@ struct MultiresModifierData;
struct Object;
struct Scene;
+struct MLoop;
+struct MVert;
+struct MPoly;
+struct MLoopTri;
+
/* Delete mesh mdisps and grid paint masks */
void multires_customdata_delete(struct Mesh *me);
@@ -114,6 +119,6 @@ void multires_topology_changed(struct Mesh *me);
/**** interpolation stuff ****/
void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v);
-int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y);
+int mdisp_rot_face_to_crn(struct MVert *mvert, struct MPoly *mpoly, struct MLoop *mloops, const struct MLoopTri *lt, const int face_side, const float u, const float v, float *x, float *y);
#endif /* __BKE_MULTIRES_H__ */