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authorSergey Sharybin <sergey.vfx@gmail.com>2019-01-17 14:06:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-01-18 14:29:53 +0300
commit02f86482b4e528f4cee106983c0c6ef81b0ca3e3 (patch)
tree934b735c8dd9c27fe0344a992ee776bb80092a07 /source/blender/blenkernel/BKE_multires.h
parent076019c5f2b9d7f115187b55970a22439eec1397 (diff)
Multires: Simplify reshaping code
The idea is to run reshaping for every boundary vertex of a grid rather than trying to copy boundary grid elements. While this is somewhat slower, this avoids all this tangent flipping magic, which tempts to be rather tricky and fragile.
Diffstat (limited to 'source/blender/blenkernel/BKE_multires.h')
-rw-r--r--source/blender/blenkernel/BKE_multires.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index 7cefda3330d..f246522fffe 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -155,8 +155,10 @@ void BKE_multires_subdiv_mesh_settings_init(
/* For a given partial derivatives of a ptex face get tangent matrix for
* displacement.
- * Corner needs to be known to properly "rotate" partial derivatives.
- */
+ *
+ * Corner needs to be known to properly "rotate" partial derivatives when the
+ * matrix is being constructed for quad. For non-quad the corner is to be set
+ * to 0. */
BLI_INLINE void BKE_multires_construct_tangent_matrix(
float tangent_matrix[3][3],
const float dPdu[3],