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author | Bastien Montagne <bastien@blender.org> | 2020-08-27 17:50:01 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-09-02 15:54:35 +0300 |
commit | 812c234377302fdcb6b6bf8c7715507f9831525f (patch) | |
tree | 346088247495a759ddc08176904820b14fa498c2 /source/blender/blenkernel/BKE_nla.h | |
parent | 74a9ffc8047581d5a642e881edad038765280a62 (diff) |
Fix T80078: Overrides: Crash with animated IK control on linked armature.
Issue was with our dear posebones again... when applying overrides we
keep the same address/pointer for the IDs themselves, (which avoids us
the need to remap their usages), but their inner data is often
re-allocated.
Therefore, we need once again to go over armature objects and invalidate
their posebone pointers.
This should also be back-ported to Blender LTS 2.83.
Maniphest Tasks: T80078
Differential Revision: https://developer.blender.org/D8734
Diffstat (limited to 'source/blender/blenkernel/BKE_nla.h')
0 files changed, 0 insertions, 0 deletions