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authorCampbell Barton <ideasman42@gmail.com>2019-11-24 17:14:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-11-24 17:51:11 +0300
commit249f4423ee1c28e7f8ad6fdfff6c61a1f3e6d53d (patch)
tree41f7476be0d4d2ac9856602d1094c542d74afeef /source/blender/blenkernel/BKE_node.h
parentace5677ef0db996a4236073d1e1d6895fd5cf4bd (diff)
Cleanup: doxygen comments
Also correct some outdated symbol references, add missing 'name' commands.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index a5b9b1e5148..9501d3f8ec9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -74,7 +74,9 @@ struct uiLayout;
/** \name Node Type Definitions
* \{ */
-/** Compact definition of a node socket.
+/**
+ * \brief Compact definition of a node socket.
+ *
* Can be used to quickly define a list of static sockets for a node,
* which are added to each new node of that type.
*
@@ -95,7 +97,9 @@ typedef struct bNodeSocketTemplate {
char identifier[64]; /* generated from name */
} bNodeSocketTemplate;
-/** Defines a socket type.
+/**
+ * \brief Defines a socket type.
+ *
* Defines the appearance and behavior of a socket in the UI.
*/
typedef struct bNodeSocketType {
@@ -155,7 +159,9 @@ typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat,
struct GPUNodeStack *in,
struct GPUNodeStack *out);
-/** Defines a node type.
+/**
+ * \brief Defines a node type.
+ *
* Initial attributes and constants for a node as well as callback functions
* implementing the node behavior.
*/