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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
commit | 133dfdd704b6a2a4d46337696773b331a44304ea (patch) | |
tree | e7465681db5a8783614fa2617ecb2455f1bef623 /source/blender/blenkernel/BKE_node.h | |
parent | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff) |
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 1b7debe4496..6852f451b9d 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -978,6 +978,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, #define SH_NODE_BSDF_HAIR_PRINCIPLED 701 #define SH_NODE_MAP_RANGE 702 #define SH_NODE_CLAMP 703 +#define SH_NODE_TEX_WHITE_NOISE 704 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |