diff options
author | Jacques Lucke <jacques@blender.org> | 2022-01-12 13:07:31 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-01-12 13:07:31 +0300 |
commit | 145f1d1e0a59c1de311a0511e05541563296d879 (patch) | |
tree | 7a5ffb4d884ab011a53761fdd937c70ac405f77d /source/blender/blenkernel/BKE_node.h | |
parent | 7a2b18159170b91694fd7c64825a699314fae3ca (diff) |
Fix T94812: render layer sockets are missing after file load
The main issue was the use of `G_MAIN` during file load.
This patch refactors the code so that iterating over `G_MAIN`
is not necessary anymore. See D13800 for more details.
Differential Revision: https://developer.blender.org/D13800
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 71d1728a870..ef86804cc3b 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1373,18 +1373,12 @@ void ntreeCompositTagRender(struct Scene *scene); * - Each render layer node calls the update function of the * render engine that's used for its scene. * - The render engine calls RE_engine_register_pass for each pass. - * - #RE_engine_register_pass calls #ntreeCompositRegisterPass, - * which calls #node_cmp_rlayers_register_pass for every render layer node. + * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass. * * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". * This declaration should be moved out of BKE. */ void ntreeCompositUpdateRLayers(struct bNodeTree *ntree); -void ntreeCompositRegisterPass(struct bNodeTree *ntree, - struct Scene *scene, - struct ViewLayer *view_layer, - const char *name, - eNodeSocketDatatype type); void ntreeCompositClearTags(struct bNodeTree *ntree); struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, |