diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-06-01 16:38:03 +0400 |
---|---|---|
committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-06-01 16:38:03 +0400 |
commit | 17935168c07937f9b1d1db1874a9f7ba5d3ae540 (patch) | |
tree | f3240b63a6eb251254435878727091fe923002e7 /source/blender/blenkernel/BKE_node.h | |
parent | 5fbeda7efd62e251dac2af881de9fe042f30a7a7 (diff) |
Reroute nodes, by Jeroen Bakker (patch #28443).
By holding shift and "cutting" a node link a new reroute helper node can be inserted. This consists of a single socket that can be used to insert additional connection points into a link. This can be used to keep a connection point in the tree when deleting a node, or to control the path of long connections for layout cleanup.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 9eecca1686f..d093c9108b6 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -156,6 +156,10 @@ typedef struct bNodeType { const char *(*labelfunc)(struct bNode *); /// Optional custom resize handle polling. int (*resize_area_func)(struct bNode *node, int x, int y); + /// Optional selection area polling. + int (*select_area_func)(struct bNode *node, int x, int y); + /// Optional tweak area polling (for grabbing). + int (*tweak_area_func)(struct bNode *node, int x, int y); /// Called when the node is updated in the editor. void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node); @@ -434,6 +438,7 @@ void node_type_compatibility(struct bNodeType *ntype, short compatibility); #define NODE_FORLOOP 3 #define NODE_WHILELOOP 4 #define NODE_FRAME 5 +#define NODE_REROUTE 6 /* look up a socket on a group node by the internal group socket */ struct bNodeSocket *node_group_find_input(struct bNode *gnode, struct bNodeSocket *gsock); @@ -449,6 +454,7 @@ int node_group_ungroup(struct bNodeTree *ntree, struct bNode *gnode); /* in node_common.c */ void register_node_type_frame(struct bNodeTreeType *ttype); +void register_node_type_reroute(struct bNodeTreeType *ttype); /* ************** SHADER NODES *************** */ |