diff options
author | Matt Ebb <matt@mke3.net> | 2007-11-14 02:53:58 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2007-11-14 02:53:58 +0300 |
commit | a1c5b3b51d6c32ba055cf25c0e8efb0d2683248c (patch) | |
tree | 8cc0854de684bdb10fb35de5e3fcb635f4feb5ea /source/blender/blenkernel/BKE_node.h | |
parent | 07110e83fd46b17e584c912aaa3a082f5f27416b (diff) |
* New feature on compo scale node: "Scene Size %"
This option sets the relative scaling factor to the amount set in the
scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed
background image, and want to do preview renders at a lesser
percentage, so you don't have to go and change the scale node each
time you change the %.
Also removed unnecessary use of a global from texture node.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index e4ddc089a86..2ffa1d205da 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -325,8 +325,9 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str #define CMP_FILT_SHADOW 6 /* scale node type, in custom1 */ -#define CMP_SCALE_RELATIVE 0 -#define CMP_SCALE_ABSOLUTE 1 +#define CMP_SCALE_RELATIVE 0 +#define CMP_SCALE_ABSOLUTE 1 +#define CMP_SCALE_SCENEPERCENT 2 /* the type definitions array */ |