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authorRobin Allen <roblovski@gmail.com>2009-03-24 21:51:21 +0300
committerRobin Allen <roblovski@gmail.com>2009-03-24 21:51:21 +0300
commit5d48e0430763e1d6cb790606e1c06d7a2190ca88 (patch)
treefd379f3e9c841a6d7e8ebb09c57248802cb47530 /source/blender/blenkernel/BKE_node.h
parentce8badeb187931cc24d29730d0d10a7242bb7969 (diff)
Renumbered the texture nodes because they were clashing with the other nodes.
This will break compatibility with previous texnode testing builds (but not with any released versions)
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3f04330f2a3..184b28b2cd2 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -385,32 +385,32 @@ void free_compbuf(struct CompBuf *cbuf); /* internal...*/
struct TexResult;
-#define TEX_NODE_OUTPUT 101
-#define TEX_NODE_CHECKER 102
-#define TEX_NODE_TEXTURE 103
-#define TEX_NODE_BRICKS 104
-#define TEX_NODE_MATH 105
-#define TEX_NODE_MIX_RGB 106
-#define TEX_NODE_RGBTOBW 107
-#define TEX_NODE_VALTORGB 108
-#define TEX_NODE_IMAGE 109
-#define TEX_NODE_CURVE_RGB 110
-#define TEX_NODE_INVERT 111
-#define TEX_NODE_HUE_SAT 112
-#define TEX_NODE_CURVE_TIME 113
-#define TEX_NODE_ROTATE 114
-#define TEX_NODE_VIEWER 115
-#define TEX_NODE_TRANSLATE 116
-#define TEX_NODE_COORD 117
-#define TEX_NODE_DISTANCE 118
-#define TEX_NODE_COMPOSE 119
-#define TEX_NODE_DECOMPOSE 120
-#define TEX_NODE_VALTONOR 121
-#define TEX_NODE_SCALE 122
+#define TEX_NODE_OUTPUT 401
+#define TEX_NODE_CHECKER 402
+#define TEX_NODE_TEXTURE 403
+#define TEX_NODE_BRICKS 404
+#define TEX_NODE_MATH 405
+#define TEX_NODE_MIX_RGB 406
+#define TEX_NODE_RGBTOBW 407
+#define TEX_NODE_VALTORGB 408
+#define TEX_NODE_IMAGE 409
+#define TEX_NODE_CURVE_RGB 410
+#define TEX_NODE_INVERT 411
+#define TEX_NODE_HUE_SAT 412
+#define TEX_NODE_CURVE_TIME 413
+#define TEX_NODE_ROTATE 414
+#define TEX_NODE_VIEWER 415
+#define TEX_NODE_TRANSLATE 416
+#define TEX_NODE_COORD 417
+#define TEX_NODE_DISTANCE 418
+#define TEX_NODE_COMPOSE 419
+#define TEX_NODE_DECOMPOSE 420
+#define TEX_NODE_VALTONOR 421
+#define TEX_NODE_SCALE 422
/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
-#define TEX_NODE_PROC 200
-#define TEX_NODE_PROC_MAX 300
+#define TEX_NODE_PROC 500
+#define TEX_NODE_PROC_MAX 600
extern struct ListBase node_all_textures;