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authorHans Goudey <h.goudey@me.com>2021-03-26 20:09:35 +0300
committerHans Goudey <h.goudey@me.com>2021-03-26 20:09:35 +0300
commit80530edcae5fe122f14a5e8acf22853daf5a3ecf (patch)
tree20c94161b5d377b4d92a44f2d73864a320e66004 /source/blender/blenkernel/BKE_node.h
parente684c170f9f8fb1aaeb7e59c9d1a14ba94b6791d (diff)
Geometry Nodes: Rename "Plane" primitive to "Grid"
Although "Grid" may not be techincally correct since a grid could be 3D, it was decided to rename the "Plane" primtive to "Grid". The primitive node allows subdivisions, so the name is more consistent with the operator in the 3D view. Ref T86819 This commit includes a file subversion bump for the versioning.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 22a0ff3746e..40d9662f814 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1393,7 +1393,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE 1036
#define GEO_NODE_MESH_PRIMITIVE_CONE 1037
#define GEO_NODE_MESH_PRIMITIVE_LINE 1038
-#define GEO_NODE_MESH_PRIMITIVE_PLANE 1039
+#define GEO_NODE_MESH_PRIMITIVE_GRID 1039
#define GEO_NODE_ATTRIBUTE_MAP_RANGE 1040
#define GEO_NODE_ATTRIBUTE_CLAMP 1041