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author | Hans Goudey <h.goudey@me.com> | 2021-06-17 19:39:23 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-06-17 19:39:23 +0300 |
commit | ed4222258ea6fff51c17a2e244b497f03a8e0162 (patch) | |
tree | 9546f2679bae2fdf32cc0061af6214e60b13b090 /source/blender/blenkernel/BKE_node.h | |
parent | 7c1bb239bebd48fa8bacceeff42b2fcb6e7cfbda (diff) |
Geometry Nodes: Add Curve Subdivision Node
This node creates splines with more control points in between the
existing control points. The point is to give the splines more
definition for further tweaking like randomization with white noise,
instead of deforming a resampled poly spline with a noise texture.
For poly splines and NURBS, the node simply interpolates new values
between the existing control points. However, for Bezier splines,
the result follows the existing evaluated shape of the curve, changing
the handle positions and handle types to make that possible.
The number of "cuts" can be controlled by an integer input, or an
attribute can be used. Both spline and point domain attributes are
supported, so the number of cuts can vary using the value from the
point at the start of each segment.
Dynamic curve attributes are interpolated to the result with linear
interpolation.
Differential Revision: https://developer.blender.org/D11421
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 5c9d7881093..c7ed12452a5 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1437,6 +1437,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define GEO_NODE_CURVE_TO_POINTS 1057 #define GEO_NODE_CURVE_REVERSE 1058 #define GEO_NODE_SEPARATE_COMPONENTS 1059 +#define GEO_NODE_CURVE_SUBDIVIDE 1060 /** \} */ |