diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-22 00:21:46 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-05-22 00:21:46 +0400 |
commit | 07ee0e6f7db72c93040a6c78d543657e12e60864 (patch) | |
tree | f6de1e2ce03629437681db0759d4c5e3a924a2bf /source/blender/blenkernel/BKE_node.h | |
parent | 6a290d8e2ac2e23be10dddf086a103df7343a6ed (diff) |
Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 9f8858f760b..d399a4fbacd 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -279,6 +279,7 @@ typedef struct bNodeType { typedef enum eNodeSizePreset { NODE_SIZE_DEFAULT, NODE_SIZE_SMALL, + NODE_SIZE_MIDDLE, NODE_SIZE_LARGE } eNodeSizePreset; |