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author | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2013-09-16 03:58:00 +0400 |
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committer | Stuart Broadfoot <gbroadfoot@hotmail.com> | 2013-09-16 03:58:00 +0400 |
commit | 3306afac876b545d85b121ea1bc7539d5c759d94 (patch) | |
tree | 776bcec11cd821a8bd2f3c73e8f306b9a06c2838 /source/blender/blenkernel/BKE_node.h | |
parent | 0e46f1b1f8ceda9b2705691fbc82ac254de78aee (diff) |
Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.
Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index afa0deebf3f..7f19a867093 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -746,6 +746,7 @@ struct ShadeResult; #define SH_NODE_VECT_TRANSFORM 182 #define SH_NODE_SEPHSV 183 #define SH_NODE_COMBHSV 184 +#define SH_NODE_BSDF_HAIR 185 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |