diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-07 19:28:42 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-07 19:28:42 +0400 |
commit | 5455928262c7b2e99c8eb9be13665d819c4089d5 (patch) | |
tree | 3b6d913321ad02f392e55a4983227b1348884671 /source/blender/blenkernel/BKE_node.h | |
parent | c31ec62d2f5b33c46d54ddc982c0aed305c56a29 (diff) |
Fix #35122: Blenderplayer crashes when loading level
Issue was caused by ntreeUpdateTree calling for a ntree
which is not in G.main.
This lead to issues in ntreeVerifyNodes (which is called
from ntreeUpdateTree).
Made is so ntreeUpdateTree now accepts main as an argument.
Will work for the release, later we could either solve the
TODO mentioned in ntreeUpdateTree which will eliminate need
in main there or make it so context's main is used from all
over where ntreeUpdateTree is called (currently there're
still some usages of G.main).
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index d0b3b47c361..d1c16cc1185 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -358,7 +358,7 @@ struct bNodeTree *ntreeFromID(struct ID *id); void ntreeMakeLocal(struct bNodeTree *ntree); int ntreeHasType(struct bNodeTree *ntree, int type); -void ntreeUpdateTree(struct bNodeTree *ntree); +void ntreeUpdateTree(struct Main *main, struct bNodeTree *ntree); /* XXX Currently each tree update call does call to ntreeVerifyNodes too. * Some day this should be replaced by a decent depsgraph automatism! */ |