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author | Thomas Dinges <blender@dingto.org> | 2013-06-13 12:55:51 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-13 12:55:51 +0400 |
commit | d523d27e621f92c2fd9cb53f9dbbb62750bacc2c (patch) | |
tree | 9233a7d9810a1877958433d4771e50c8e2692d13 /source/blender/blenkernel/BKE_node.h | |
parent | 182914873a13485a7b8d7b85884c655fccdefa48 (diff) |
Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node.
* Only implemented for OSL atm, SVM will follow.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index b43747ab33a..bc1ef7ac5c9 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -742,6 +742,7 @@ struct ShadeResult; #define SH_NODE_WIREFRAME 178 #define SH_NODE_BSDF_TOON 179 #define SH_NODE_WAVELENGTH 180 +#define SH_NODE_BLACKBODY 181 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |