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author | Matt Ebb <matt@mke3.net> | 2010-01-21 03:00:45 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2010-01-21 03:00:45 +0300 |
commit | 3e1783c715201320caf87b3660bd590892277ae2 (patch) | |
tree | e596e14a74f2fa86176c4bfd77b7b13326725c4e /source/blender/blenkernel/BKE_node.h | |
parent | 946cdd8ff6ad6e799c1aeaea9540b599e9648476 (diff) |
New Compositor node: Hue Control
Was very quick to do, now re-aquainted with node editor.
http://mke3.net/blender/devel/2.5/hue_correct_node.jpg
Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and
I can help :)
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index fe20c4d8158..6d99d1848bf 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -355,6 +355,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat); #define CMP_NODE_VIEW_LEVELS 258 #define CMP_NODE_COLOR_MATTE 259 #define CMP_NODE_COLORBALANCE 260 +#define CMP_NODE_HUECORRECT 261 #define CMP_NODE_GLARE 301 #define CMP_NODE_TONEMAP 302 |