diff options
author | Ton Roosendaal <ton@blender.org> | 2011-02-07 19:41:57 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-02-07 19:41:57 +0300 |
commit | 5c421c328e963fe27725e6961e60de74cca87c7f (patch) | |
tree | 040cbd47b5368116f1fdcdb945e7d2a75c099569 /source/blender/blenkernel/BKE_node.h | |
parent | 831ce612e95c7addc387a398e4952bef31752377 (diff) |
Todo/feature request
When using masks or other simple 3D elements in composites, doing
a layer re-rendering on a node is a bit clumsy all the time.
This commit does two things to help:
- new hotkey "Z" in node editor automatically finds render layer
that changed and re-renders it + composites
- option "Auto Render" does same, but then after every transform
edit in 3D window
The latter is experimental; real & proper system for this requires
full threaded render support (like previews). But it works!
Demo file:
http://download.blender.org/demo/test/auto_composite.blend
Important fix:
After any render, all the render layers were tagged "changed", which
caused any edit to first totally recomposte everthing. Now it only
composites changes.
Implementation notes
- DAG scene flush now sets 'changed' flags in render layer nodes
- Added notifier for 'transform finished' to trigger the update,
this is temporarily.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 941083734b4..455e1739b98 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -193,6 +193,7 @@ void nodeClearActiveID(struct bNodeTree *ntree, short idtype); void NodeTagChanged(struct bNodeTree *ntree, struct bNode *node); int NodeTagIDChanged(struct bNodeTree *ntree, struct ID *id); +void ntreeClearTags(struct bNodeTree *ntree); /* ************** Groups ****************** */ |