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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-14 20:05:21 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-14 20:05:21 +0400 |
commit | a5c6f3d53b8c25500395dd1ab1c556c4f502c214 (patch) | |
tree | 91c23d29195dc8ae008a4aacf73d745f77f0ccde /source/blender/blenkernel/BKE_node.h | |
parent | 9097fdc2f4568f69d72f6bfa9ec32a737a89af3c (diff) |
Cycles: more work on texturing UI, now texture nodes use same nodes as shading,
only rough implementation for design proposal.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index a2cfc037f44..bd88d1da9d7 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -308,6 +308,7 @@ struct ShadeResult; #define SH_NODE_TEX_COORD 155 #define SH_NODE_ADD_CLOSURE 156 #define SH_NODE_TEX_ENVIRONMENT 157 +#define SH_NODE_OUTPUT_TEXTURE 158 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 |