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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-06-14 20:05:21 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-06-14 20:05:21 +0400
commita5c6f3d53b8c25500395dd1ab1c556c4f502c214 (patch)
tree91c23d29195dc8ae008a4aacf73d745f77f0ccde /source/blender/blenkernel/BKE_node.h
parent9097fdc2f4568f69d72f6bfa9ec32a737a89af3c (diff)
Cycles: more work on texturing UI, now texture nodes use same nodes as shading,
only rough implementation for design proposal.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index a2cfc037f44..bd88d1da9d7 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -308,6 +308,7 @@ struct ShadeResult;
#define SH_NODE_TEX_COORD 155
#define SH_NODE_ADD_CLOSURE 156
#define SH_NODE_TEX_ENVIRONMENT 157
+#define SH_NODE_OUTPUT_TEXTURE 158
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1