diff options
author | Matt Ebb <matt@mke3.net> | 2009-11-10 07:01:44 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2009-11-10 07:01:44 +0300 |
commit | bc006655baf74ef0e22167a704899000b748c23f (patch) | |
tree | 8dc52b6f99446b2b49de57ca3a35e01f9cfcfbeb /source/blender/blenkernel/BKE_node.h | |
parent | ad409e5c7e3a235ed93f6927d960583521bc8f7d (diff) |
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.
This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 66776d086d6..4c872fb247c 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -53,6 +53,7 @@ struct GPUMaterial; struct GPUNode; struct GPUNodeStack; struct PointerRNA; +struct bContext; /* ************** NODE TYPE DEFINITIONS ***** */ @@ -83,7 +84,7 @@ typedef struct bNodeType { void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **); /* this line is set on startup of blender */ - void (*uifunc)(struct uiLayout *, struct PointerRNA *ptr); + void (*uifunc)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr); void (*initfunc)(struct bNode *); void (*freestoragefunc)(struct bNode *); |