diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-16 18:45:19 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-16 18:45:19 +0300 |
commit | bd638da9a0bbd057b72164eed6583888380490ed (patch) | |
tree | 90c535062d48f73329b4597920877964e3c3b97a /source/blender/blenkernel/BKE_node.h | |
parent | 768f20d537967ada2c5e71c05b027533959bdc91 (diff) |
Texture Nodes:
* Remove the manual OSA method but rather pass on derivatives to the
textures. This means that at the moment e.g. the bricks node is not
antialiased, but that image textures are now using mipmaps. Doing
oversampling on the whole nodetree is convenient but it is really
the individual textures that can do filtering best and quickest.
* Image textures in a texture node tree were not color corrected and
did not support 2d mapping, now it's passing along shadeinput to
make this possible. Would like to avoid this but not sure how.
* Fix preview not filling in all pixels when scaling or rotating in
the texture nodes.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 0fda9d62077..a6ebb72320c 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -433,7 +433,7 @@ extern struct ListBase node_all_textures; /* API */ int ntreeTexTagAnimated(struct bNodeTree *ntree); void ntreeTexSetPreviewFlag(int); -void ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, float *dxt, float *dyt, short thread, struct Tex *tex, short which_output, int cfra, int preview); +int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, float *coord, float *dxt, float *dyt, int osatex, short thread, struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex); void ntreeTexCheckCyclics(struct bNodeTree *ntree); char* ntreeTexOutputMenu(struct bNodeTree *ntree); |