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authorCampbell Barton <ideasman42@gmail.com>2012-08-06 00:40:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-06 00:40:26 +0400
commite592f757e87dd6610fcf3d1ddda95b8e666fe48b (patch)
tree0a72cf1f14f3d8ad5ba116fee0d2ec716f7830a2 /source/blender/blenkernel/BKE_node.h
parent685592f9d9021e3745c99fb29e33db8434aec335 (diff)
fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop).
also some minor code cleanup.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 00bdbbf4537..55d9e700efc 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -359,6 +359,7 @@ void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry);
+int nodeAttachNodeCheck(struct bNode *node, struct bNode *parent);
void nodeAttachNode(struct bNode *node, struct bNode *parent);
void nodeDetachNode(struct bNode *node);