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authorHans Goudey <h.goudey@me.com>2021-08-06 02:42:20 +0300
committerHans Goudey <h.goudey@me.com>2021-08-06 02:42:20 +0300
commit1f8485ae8222d4bcf6c71b8156bc61525cc5f391 (patch)
tree8f5aa6a05221f0a2c4ca7d8572cbe946f62db7bb /source/blender/blenkernel/BKE_node.h
parentbc0d55e724a27fba61a93cc95f2cc48e205e1cd8 (diff)
Geometry Nodes: Select by Handle Type Node
Just like the "Select by Material" node, this node outputs a boolean attribute for control points that have a matching handle type. By default left and right handles are considered, but it's possible to only check one side with the toggle in the node. Differential Revision: https://developer.blender.org/D12135
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 084ec20c172..caa7ab6de0a 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1476,6 +1476,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_TRIM 1071
#define GEO_NODE_CURVE_SET_HANDLES 1072
#define GEO_NODE_CURVE_SPLINE_TYPE 1073
+#define GEO_NODE_CURVE_SELECT_HANDLES 1074
/** \} */