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authorJacques Lucke <jacques@blender.org>2021-05-20 13:29:06 +0300
committerJacques Lucke <jacques@blender.org>2021-05-20 13:29:06 +0300
commit3e3ecc329caa25285a4bb6cfbb69f4eb40797fe4 (patch)
tree54c947003f7ba17e485c5f2a9111c87eb8d5dad4 /source/blender/blenkernel/BKE_node.h
parentf41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (diff)
Geometry Nodes: new Material input node
This node is similar to the Value and Vector node. It just provides a way to use the same material in multiple nodes without exposing it outside of a node group. Differential Revision: https://developer.blender.org/D11305
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 5ee4f5f5a99..a08a2edd5f6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1424,6 +1424,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_RESAMPLE 1047
#define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048
#define GEO_NODE_MATERIAL_ASSIGN 1049
+#define GEO_NODE_INPUT_MATERIAL 1050
/** \} */