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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:29:06 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:29:06 +0300 |
commit | 3e3ecc329caa25285a4bb6cfbb69f4eb40797fe4 (patch) | |
tree | 54c947003f7ba17e485c5f2a9111c87eb8d5dad4 /source/blender/blenkernel/BKE_node.h | |
parent | f41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (diff) |
Geometry Nodes: new Material input node
This node is similar to the Value and Vector node.
It just provides a way to use the same material in multiple nodes
without exposing it outside of a node group.
Differential Revision: https://developer.blender.org/D11305
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 5ee4f5f5a99..a08a2edd5f6 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1424,6 +1424,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define GEO_NODE_CURVE_RESAMPLE 1047 #define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048 #define GEO_NODE_MATERIAL_ASSIGN 1049 +#define GEO_NODE_INPUT_MATERIAL 1050 /** \} */ |