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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:22:13 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:22:13 +0300 |
commit | f41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (patch) | |
tree | 428089a7325fcb5436247f96971ab354636653b4 /source/blender/blenkernel/BKE_node.h | |
parent | f3a0267016cba54873b9b60d857798a13460425d (diff) |
Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the
material used by an existing mesh or to assign a material to a mesh
that has been generated from scratch.
Differential Revision: https://developer.blender.org/D11155
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 8824ffc5695..5ee4f5f5a99 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1423,6 +1423,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define GEO_NODE_ATTRIBUTE_CURVE_MAP 1046 #define GEO_NODE_CURVE_RESAMPLE 1047 #define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048 +#define GEO_NODE_MATERIAL_ASSIGN 1049 /** \} */ |