diff options
author | Hans Goudey <h.goudey@me.com> | 2022-01-25 01:18:30 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-01-25 01:18:30 +0300 |
commit | 2bf519d211b1c51353b827f994494badfdf2569f (patch) | |
tree | a0f836b778fdfd8a48bbf16073c80fb385fd44c9 /source/blender/blenkernel/BKE_node.h | |
parent | 4d799db72f9213dbd44b02d0cb24acf856aa2325 (diff) |
Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that
don't actually have implementations in blenkernel. This commit moves
the declarations to `NOD_composite.h`, `NOD_texture.h`, and
`NOD_shader.h` instead. This helps to clarify the purpose of the
different modules.
Differential Revision: https://developer.blender.org/D13869
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 2f9034f6438..cd6d58f563a 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1179,30 +1179,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i #define SH_NODE_VECTOR_ROTATE 708 #define SH_NODE_CURVE_FLOAT 709 -/* API */ - -struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree); -void ntreeShaderEndExecTree(struct bNodeTreeExec *exec); -/** - Find an output node of the shader tree. - * - * \note it will only return output which is NOT in the group, which isn't how - * render engines works but it's how the GPU shader compilation works. This we - * can change in the future and make it a generic function, but for now it stays - * private here. - */ -struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target); -/** - * This one needs to work on a local tree. - * - * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". - * This declaration should be moved out of BKE. - */ -void ntreeGPUMaterialNodes(struct bNodeTree *localtree, - struct GPUMaterial *mat, - bool *has_surface_output, - bool *has_volume_output); - /** \} */ /* -------------------------------------------------------------------- */ @@ -1352,75 +1328,6 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree, #define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f #define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f -/* API */ -void ntreeCompositExecTree(struct Scene *scene, - struct bNodeTree *ntree, - struct RenderData *rd, - int rendering, - int do_previews, - const struct ColorManagedViewSettings *view_settings, - const struct ColorManagedDisplaySettings *display_settings, - const char *view_name); - -/** - * Called from render pipeline, to tag render input and output. - * need to do all scenes, to prevent errors when you re-render 1 scene. - */ -void ntreeCompositTagRender(struct Scene *scene); -/** - * Update the outputs of the render layer nodes. - * Since the outputs depend on the render engine, this part is a bit complex: - * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes. - * - Each render layer node calls the update function of the - * render engine that's used for its scene. - * - The render engine calls RE_engine_register_pass for each pass. - * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass. - * - * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". - * This declaration should be moved out of BKE. - */ -void ntreeCompositUpdateRLayers(struct bNodeTree *ntree); -void ntreeCompositClearTags(struct bNodeTree *ntree); - -struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, - struct bNode *node, - const char *name, - struct ImageFormatData *im_format); -int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node); -void ntreeCompositOutputFileSetPath(struct bNode *node, - struct bNodeSocket *sock, - const char *name); -void ntreeCompositOutputFileSetLayer(struct bNode *node, - struct bNodeSocket *sock, - const char *name); -/* needed in do_versions */ -void ntreeCompositOutputFileUniquePath(struct ListBase *list, - struct bNodeSocket *sock, - const char defname[], - char delim); -void ntreeCompositOutputFileUniqueLayer(struct ListBase *list, - struct bNodeSocket *sock, - const char defname[], - char delim); - -void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node); -void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node); - -void ntreeCompositCryptomatteSyncFromAdd(const Scene *scene, bNode *node); -void ntreeCompositCryptomatteSyncFromRemove(bNode *node); -bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node); -int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node); -void ntreeCompositCryptomatteLayerPrefix(const Scene *scene, - const bNode *node, - char *r_prefix, - size_t prefix_len); -/** - * Update the runtime layer names with the crypto-matte layer names of the references render layer - * or image. - */ -void ntreeCompositCryptomatteUpdateLayerNames(const Scene *scene, bNode *node); -struct CryptomatteSession *ntreeCompositCryptomatteSession(const Scene *scene, bNode *node); - /** \} */ /* -------------------------------------------------------------------- */ @@ -1457,24 +1364,6 @@ struct TexResult; #define TEX_NODE_PROC 500 #define TEX_NODE_PROC_MAX 600 -/* API */ -void ntreeTexCheckCyclics(struct bNodeTree *ntree); - -struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree); -void ntreeTexEndExecTree(struct bNodeTreeExec *exec); -int ntreeTexExecTree(struct bNodeTree *ntree, - struct TexResult *target, - const float co[3], - float dxt[3], - float dyt[3], - int osatex, - short thread, - const struct Tex *tex, - short which_output, - int cfra, - int preview, - struct MTex *mtex); - /** \} */ /* -------------------------------------------------------------------- */ |