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authorWannes Malfait <Wannes>2021-02-09 20:12:24 +0300
committerHans Goudey <h.goudey@me.com>2021-02-09 20:12:24 +0300
commita2ba37e5b6310bed0d4381619a8edeae2d05fbd2 (patch)
tree3a96535d5434a1a410eb7e53cd2d9275586e8a25 /source/blender/blenkernel/BKE_node.h
parent34155dd29bdd08295ec089866a12aed71a7665b4 (diff)
Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes, but they work on attributes. They will make it easier to switch between vector attributes and float attributes. Differential Revision: https://developer.blender.org/D10308
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index f4f753c4084..7984bbc980a 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1370,6 +1370,8 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_IS_VIEWPORT 1024
#define GEO_NODE_ATTRIBUTE_PROXIMITY 1025
#define GEO_NODE_VOLUME_TO_MESH 1026
+#define GEO_NODE_ATTRIBUTE_COMBINE_XYZ 1027
+#define GEO_NODE_ATTRIBUTE_SEPARATE_XYZ 1028
/** \} */