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authorJohnny Matthews <johnny.matthews@gmail.com>2022-01-03 20:16:50 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2022-01-03 20:16:50 +0300
commitb7ad58b945c3779f32d2d01dd9c0e6e1bbe4e876 (patch)
treebb4d0a74139d66068dbc0759734ba87548501331 /source/blender/blenkernel/BKE_node.h
parentca143fafa674f5dbec39ded3ecbba4b0abfe93db (diff)
Geometry Nodes: Edge Angle Node
Calculates the angle in radians between two faces that meet at an edge. 0 to PI in either direction with flat being 0 and folded over on itself PI. If there are not 2 faces on the edge, the angle will be 0. For valid edges, the angle is the same as the 'edge angle' overlay. For the Face and Point domain, the node uses simple interpolation to calculate a value. Differential Revision: https://developer.blender.org/D13366
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 8bc4292448d..88c5fbeb60f 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1707,6 +1707,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INPUT_MESH_ISLAND 1144
#define GEO_NODE_INPUT_SCENE_TIME 1145
#define GEO_NODE_ACCUMULATE_FIELD 1146
+#define GEO_NODE_INPUT_MESH_EDGE_ANGLE 1147
/** \} */