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authorHans Goudey <h.goudey@me.com>2021-12-20 03:37:28 +0300
committerHans Goudey <h.goudey@me.com>2021-12-20 03:37:57 +0300
commitcc367908cd69da2e49517a6416f25bab04953aa1 (patch)
treecb9716c60151eed2982b76096151bd95b75be7c1 /source/blender/blenkernel/BKE_node.h
parent0966eab8e941e013cd36a5b033ec83a3e5dca901 (diff)
Cleanup: Remove more texture nodes preview handling
Similar to the previous commit, this allowed removing a function to set a single pixel of a node preview.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 5e6a0885732..f42a3d5e294 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -971,14 +971,6 @@ void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree,
struct bNodeTree *from_ntree,
bool remove_old);
-/**
- * Hack warning! this function is only used for shader previews,
- * and since it gets called multiple times per pixel for Z-transparency we only add the color once.
- * Preview gets cleared before it starts render though.
- */
-void BKE_node_preview_set_pixel(
- struct bNodePreview *preview, const float col[4], int x, int y, bool do_manage);
-
/** \} */
/* -------------------------------------------------------------------- */