diff options
author | Aidan Haile <tactical_fluke> | 2021-07-15 23:15:47 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-07-15 23:23:31 +0300 |
commit | 98c4224ff032a746a54cc04b6d9a485620de0f4a (patch) | |
tree | 4e83ecf406bd832e0d0179c60427f665595f082b /source/blender/blenkernel/BKE_node.h | |
parent | eccd03a826b1c1465f28f93d35ca21359a6dc4e5 (diff) |
Fix T49944: Compositor ID Mask Anti-Aliasing not working
Replaces current ID Mask node Anti-Aliasing operation by SMAA
operations with default settings as proposed by Jeroen Bakker.
SMAA produces smoother edges.
Reviewed By: manzanilla
Differential Revision: https://developer.blender.org/D11881
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index b1a38ec5700..63b11a194ff 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1274,6 +1274,11 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree, #define CMP_CRYPTOMATTE_SRC_RENDER 0 #define CMP_CRYPTOMATTE_SRC_IMAGE 1 +/* Default SMAA configuration values. */ +#define CMP_DEFAULT_SMAA_THRESHOLD 1.0f +#define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f +#define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f + /* API */ void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, |