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authorClément Foucault <foucault.clem@gmail.com>2017-04-27 23:27:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-01 19:11:21 +0300
commite868b459bb8efc35012b2364762f3d25d96b8b0d (patch)
treeeb2c0e9909a3a4ea5225f6b537f8b7fbdf51d832 /source/blender/blenkernel/BKE_node.h
parent2f100c13ee14cc6876423d1ac39ef9c565fb8987 (diff)
Eevee: World nodetree gpumaterial compatibility.
- Unify GPUMaterial creation (world/mesh). - Support for multiple shader variations (not used for now). - Convert GPUInputs to DRWUniforms to be used with the draw manager. - Nodetree Update is not supported. The only way to refresh the shaders is to change render engine. - Cleanup in GPUPass. - Add new temporary Node Compatibility type. Compatibility types should be removed in the future.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 01d93d98540..219bca0a1a9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -253,6 +253,7 @@ typedef struct bNodeType {
/* nodetype->compatibility */
#define NODE_OLD_SHADING 1
#define NODE_NEW_SHADING 2
+#define NODE_NEWER_SHADING 3
/* node resize directions */
#define NODE_RESIZE_TOP 1