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authorHans Goudey <h.goudey@me.com>2021-04-01 16:42:03 +0300
committerHans Goudey <h.goudey@me.com>2021-04-01 16:42:03 +0300
commit6be964e267ab594b49db8f57d7364f88c8562813 (patch)
treef4c69d768ca041e7c08f58c0a84ea217afe1703a /source/blender/blenkernel/BKE_node.h
parent2a2a4c8a27d4c9941a4fadcdc76379acb73e83d1 (diff)
Cleanup: Remove unused code
There was a note about reusing this for "texture nodes", but that will probably not be implemented in this way anyway.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 42ed026cb01..1b229bce574 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1067,7 +1067,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
-bool ntreeShaderExecTree(struct bNodeTree *ntree, int thread);
struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
void ntreeGPUMaterialNodes(struct bNodeTree *localtree,