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author | Hans Goudey <h.goudey@me.com> | 2021-07-07 07:00:27 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-07 07:00:27 +0300 |
commit | 0b1050bf09eb68e634392b1fc5d3758c95e4f5c1 (patch) | |
tree | 3b92867799c3ac14bf06e966f7a72d9768798496 /source/blender/blenkernel/BKE_node.h | |
parent | eccdced972f42a451d0c73dfb7ce19a43c120d7f (diff) |
Geometry Nodes: Rename nodes for clarity between mesh and curve
Rename the mesh circle to "Mesh Circle", mesh line to "Mesh Line",
and mesh subdivide to "Mesh Subdivide". Previously they looked exactly
the same in the search menu, and the nodes themselves had the same
label. This is a "deep" rename that also renames internal defines and
function names to match the UI.
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index fcf1f3a0b52..c9f724036e0 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1417,7 +1417,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree, #define GEO_NODE_VOLUME_TO_MESH 1026 #define GEO_NODE_ATTRIBUTE_COMBINE_XYZ 1027 #define GEO_NODE_ATTRIBUTE_SEPARATE_XYZ 1028 -#define GEO_NODE_SUBDIVIDE 1029 +#define GEO_NODE_MESH_SUBDIVIDE 1029 #define GEO_NODE_ATTRIBUTE_REMOVE 1030 #define GEO_NODE_ATTRIBUTE_CONVERT 1031 #define GEO_NODE_MESH_PRIMITIVE_CUBE 1032 |