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authorJohnny Matthews <guitargeek>2021-07-05 20:27:12 +0300
committerHans Goudey <h.goudey@me.com>2021-07-05 20:27:12 +0300
commit29d6750134c4e42a2c5ff12040aa78f98720cf5c (patch)
treebe2587a6133944a1d930789e6c71e624daf5dd16 /source/blender/blenkernel/BKE_node.h
parentde70bcbb3684be446cf1106fd150d31d606ae415 (diff)
Geometry Nodes: Curve Primitive Line
This node creates a poly spline line in one of 2 modes: - Line between two points - Start Point, Direction, and Length Both modes create splines with only start and endpoints. A resample node can be used afterward to increase the point count. Differential Revision: https://developer.blender.org/D11769
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index d049510ef4d..7f4189a3a4a 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1445,6 +1445,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT 1065
#define GEO_NODE_CURVE_PRIMITIVE_CIRCLE 1066
#define GEO_NODE_VIEWER 1067
+#define GEO_NODE_CURVE_PRIMITIVE_LINE 1068
/** \} */