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authorEitan <EitanSomething>2021-02-19 22:20:04 +0300
committerHans Goudey <h.goudey@me.com>2021-02-19 22:20:04 +0300
commit4891d4b3d1f38bde32d939153fe8f7d66f249cc7 (patch)
tree53a1ddfb0ebd7fc49123286637fdbbc00422bd78 /source/blender/blenkernel/BKE_node.h
parent720d76a9789f0ba7087b55d994bdcfda4ed5c8d2 (diff)
Geometry Nodes: Add simple subdivision surface node
Add the Simple subdivision option to Geometry nodes, as a new node instead of part of the existing subdivision node because of future backend changes to the Simple option. (See T85584) https://developer.blender.org/D10409
Diffstat (limited to 'source/blender/blenkernel/BKE_node.h')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 7984bbc980a..77d850ec2f6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1372,6 +1372,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_VOLUME_TO_MESH 1026
#define GEO_NODE_ATTRIBUTE_COMBINE_XYZ 1027
#define GEO_NODE_ATTRIBUTE_SEPARATE_XYZ 1028
+#define GEO_NODE_SUBDIVISION_SURFACE_SIMPLE 1029
/** \} */